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While it doesn’t offer anything innovative, Killzone: Shadow Fall’s Intercept DLC still succeeds as a co-op experience that is worth your time. This new mode gives up to four players the opportunity to take on advancing waves of Helghast soldiers in an effort to defend a few key locations. Despite a few maps that will seem very familiar to vets of the game, Intercept does a great job of adding another layer to the satisfying gunplay and classes present in standard multiplayer.
But they can build up to three automated turrets and one of those fancy nano shields for defense; Marksmans are equipped with sniper weaponry that keeps you far away from battle and also scouts out the landscape for your team; Assaults, will fire at will and is the grunt of the group.
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A closer look at the co-op action in Killzone: Shadow Fall Intercept
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XXL Game Corner: Killzone: Shadow Fall Intercept Review Reaching that goal, which varies by matchmaking lobby, leads to victory.
In this action-packed, online co-op expansion for Killzone Shadow Fall, you and three of your friends must try to establish a secure uplink to VSA headquarters from behind enemy lines while fending off an army of Helghast soldiers. To complete your mission, the four of you will have to rely on solid teamwork and make the most of your unique combat roles.
With four different combat roles to learn, four brand-new arena maps to explore, three powerful enemy bosses to defeat, and an endless supply of Helghast soldiers to overcome, this expansion will present a formidable challenge to even the most grizzled multiplayer veteran. A fully compatible standalone version of the expansion will be released in early August, and additional arena maps are planned for later this year.
Keep an eye on Killzone. Did you like this? Like this. Please be kind, considerate, and constructive. For other topics, head to our Forums. MaxDiehard Try reading the comment. Looking forward to play this tomorrow hopefully. It is a little bit annoying….
XXL Game Corner: Killzone: Shadow Fall Intercept Review
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I think my biggest thing that I love is the no aim assist, but team strategy seems to be missing a lot when not playing with friends. It’s pretty much people try to get kills and ignore the objective most of the time. Still a fun ass game to me as I’m still addicted to it. Jan 27, 3. ThePainkiller , Jan 27, Jan 27, 4. I recently reinstalled it and find games on a blink tbh. It’s not a lot of different games running at the same time but it’s always enough to join a full game in seconds. Don’t know why the others experience such a different situation.
Also all attachments were unlocked through challenges not exp.. I still think matchmaking in this game was borked for way too long though. Underrated and bitched about by fanboys that cannot handle dying a few times. Go to NeoGAF if you want to hear bad gamers whine about something that was too hard or whatever. The campaign while having a super underwhelming story is actually fairly good and of decent length. GG was Sony’s launch toy and clearly this game needed another year in the oven to be the masterpiece it should have been.
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View More. Tweet Share. Article, Feature. Are we ever going to see more of what was once one of Sony’s premier franchises? Feature, Slider. This was lawsuit worthy.
But by the end of our raid, I was starting to see familiar conceits that somewhat devalue Intercept as a tactically deep, wholly unique endeavor. Instead, all members of your team up to four passively earn points for holding uplinks your usual A-B-C fare , and actively earn points for things like kills, headshots, and assists. These points are built up individually and, when banked at the center base, start to accumulate toward a goal amount.
Reaching that goal, which varies by matchmaking lobby, heralds victory. Instead, the mood ebbs and pulses throughout. When my team came back from long minutes being battered by Helghast forces to recapture an uplink and win back lost points, I felt the rally like an underdog sports team might, high on adrenaline but knowing full well we could lose the impact of that victory in a second.
Meanwhile, if the Helghast retake two or more uplinks, your point total will start to drain. The odds felt overwhelmingly stacked against my team, which made the triumphant activation of power-ups like mortar strikes, double damage, and miniguns all the sweeter. Our lows, meanwhile, were all the more devastating—when communication as a team broke down, the Helghast pushed back with a vengeance, draining our points and effectively wiping progress.
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Believe it or not, there was a time when videogames didn’t make you wait for the menu to load, when they didn’t make you sit through four screens of publishers, engine developers, and physics technologies. There was a time when you simply inserted a quarter and pressed start and began playing. Somewhere along the way we lost that but perhaps, there’s a slight chance, we’ll be getting back to just playing a game. Like sitting through seven introductions of production companies for the latest feature film, splash screens before games have become more and more annoying.
Overtime these things seem to have gotten longer and longer. Perhaps one of the most famous splash screens in gaming had absolutely nothing to do with games themselves. Many arcade and NES games used this screen. It’s iconic sure, but not exactly necessary. Luckily it was only a few seconds. I say all this about splash screens because it appears Killzone: Shadowfall on the PS4 won’t have a single one.
Whether played from hard disc or Blu-ray, van der Leeuw is particularly proud of how fast and seamlessly the game loads; it’s been a pet project for the tech director, who hates how slow modern games have become to operate.